![]() ![]() There are some areas that feel like they exist only to bridge together disparate areas, and there are times the map design can feel unnatural and artificial as a result.īut separating the world into six major domains that function as their own dungeons, while also creating a larger, explorable world with off-the-beaten-path mini-dungeons, Elden Ring could feel like a truly open-world that still keeps the level of map craftsmanship FromSoftware is known for. While there are certainly overworlds that come to mind when hearing Miyazaki explain the map layout of Elden Ring (*cough* Breath of the Wild *cough*) this expansive design signals particularly exciting possibilities.Īs I said previously, a Dark Souls game can sometimes feel like a labyrinth, and this does have drawbacks. Bloodborne s world of Yharnam is an extensive map full of interconnected areas. If you have played games like Bloodborne and Dark Souls, you might be quite privy to large maps with tons of hidden stuff. Made by scanning, heavily editing and combining the game’s invisible collision datas in Blender to make something viewable when close. Beyond the main dungeons of the six domains, there are also “a wide variety of catacombs and castles and fortresses which are interspersed throughout the map.” 1.7k 67.2k 114 Download 3D Model Triangles: 1.6M Vertices: 1M More model information A map of Dark Souls recreated in 1/bigger than 1 scale. The more Miyazaki explains the world of Elden Ring, the bigger it feels. Elden Ring seems to take both of these concepts and expand them to a scale unseen in past FromSoft games. This changed in Dark Souls and Bloodborne where the entire map essentially functioned as a whole, save for a handful of different zones and dimensions. Each world has three unique stages that connect to each other seamlessly, but the worlds themselves don’t intersect. I agree with neo, but so far all of the areas seem well put together unlike dark souls where the second half was rushed. I would say about the same as dark souls, possibly a little bit smaller. This wasn’t always the case though – Demon’s Souls, for example, features five unique worlds. This is war boy, no bugs or liberals allowed. “And we hope that as well as taking away the idea of it being the sort of impetus and the starting place for the world, we want people to feel that it’s really like an invitation to this mysterious new land.”įromSoft games often feature complex, almost labyrinthine designs where, as players progress, seemingly distinct map locations connect with one another through shortcuts and new paths. Martin himself when he was coming up for the impetus for this world and writing its history and its deep mythos,” says Miyazaki. “The Lands Between is actually a name that was invented by George R.R. It is unfortunate that after 6 and a half years, the map section of this wiki is sorely lacking. ![]() Throughout our interview, Miyazaki talked about Elden Ring’s setting, The Lands Between, and the importance of having massive worlds players can freely explore. ![]()
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